3D Textures

This week I got further in my implementation of the StyleBlit algorithm and set up several bounding boxes and planes to start experimenting with applying different textures to the model. I also imported and tried the algorithm on several different models.

One of my main tasks this week was to set up a Poisson distribution for creating multiple layers of points. This seems to have worked well enough. When creating individual textures, each texture seemed to have the correct layout, and be reasonably similar to the previous textures that I had generated.

One issue that I’ve run into is that switching from 2D to 3D textures has not been as straightforward as I had hoped in the shader. I’ve been debugging this for several hours, although it seems to me that the issue is likely much smaller than it may seem. Perhaps there is an issue with the shader accessing the texture, or perhaps there is another issue with the way that the pixels are loaded into the texture. Some of this debugging is more difficult to do due to the fact that 3D textures cannot be displayed.

Published by aqwilson

4th-year computer science student. Coffee. Art. Coding. Video Games.

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